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2018 · 1-2 players · 15min · weight 1.75 · 7,053 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.633Deep dive
Bayes
6.62
Users rated
7,053
Owned
15,890
Wishing
1,911
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Hold 17-card deck in hand, rotate a card to upgrade or store resources, cycle the deck through 8 rounds.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
1
Challenge
2
Fellowship
1
Discovery
2
Expression
1
Submission
3
Mechanic-interaction primitives (5)
- [3]engine_growth— “deck transforming mechanic; upgrade buildings to access new abilities; each decision alters village round to round”
- [3]hand_management_under_draw— “using just 17 cards over 8 rounds to shape island; store resources to pay for upgrades”
- [2]delayed_payoff— “at end of 8 rounds calculate your victory points; store resources to pay for upgrades”
- [3]attrition_clock— “8 rounds fixed; using just 17 cards over 8 rounds; game ends after exactly 8 rounds”
- [2]variable_setup_per_game— “each game's unique challenges; solo feat cards, cooperative cards, competitive cards for different modes”
discovery_score: 0.546
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro engine_growth via deck-transforming + 8-round attrition_clock has roguelite-shape arc; phone-shaped already (literally hand-held), but combo isn't multiplicative jokers — caps at 5. | 5.80 | 7.0 | 7 | 5 | 7 | 4 | 8 | 7 |
| Cozy Tier table: Cooperative Game + Solo/Solitaire Game → Coop-or-Solo, no cap. Light tropical theme + village-building + no-PvP loss is strongly cozy-tonal; ltf scores 8. | 5.40 | 8.0 | 7 | 4 | 6 | 4 | 8 | 6 |
| Coop Cooperative mode has shared natural-disaster fail-state arc, but base loop is solo-shaped — coop is bolted on, not info-asymmetry-driven. | 5.40 | 7.0 | 7 | 4 | 6 | 3 | 7 | 6 |
| Wordle Single-session win-or-lose-after-8-rounds has Wordle arc shape and final-VP score is shareable; but session is 15min not 60-90s. | 5.20 | 7.0 | 5 | 3 | 7 | 4 | 8 | 6 |
| Snap Solo-or-coop, not async PvP; no factional/location reveal layer. | 4.30 | 5.0 | 4 | 3 | 5 | 3 | 7 | 5 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.218
wish_norm×0.180.265
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.633= 0.633
Difficulty reasoning
Already designed as a tableless, one-handed deck-cycler; the rotation/tuck verbs are tailor-made for touch.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (7)
Categories (3)
Card GameCity BuildingPrint & Play