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T
2018 · 2-4 players · 60min · weight 1.46 · 1,417 ratings
no digital port yet
BGGEnrichedDeep analysis5Sources2RulesPickDeep dive
Rating
5.76
Users rated
1,417
Owned
4,171
Wishing
579
At a glance
What playing it feels like, broken down.
Core loop
Draw a card triggering effects or buy a card to improve deck or score; repeat over four seasons until winter ends.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
1
Fellowship
1
Discovery
2
Expression
1
Submission
2
How it works (4 mechanics)
- [3]engine_growth— “players choose to draw triggering effects and strengthening position, or buy a card improving deck”
- [2]push_your_luck_escalation— “Push Your Luck listed as BGG mechanism; draw triggers effects that build or risk”
- [2]arc_three_acts— “game takes place over four seasons, starting in spring and ending in winter”
- [2]card_combo_chaining— “draw a card triggering effects and strengthening their position”
Under-the-radar score: 1.16
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Cozy Tonal-cozy tier fires: no Hard/Open/Coop trigger, BGG Open Drafting + Deck Building, cozy-shape primitives, Katie O'Neill watercolor pastel art and gentle four-seasons arc — engine_growth here is mild rather than anti-cozy escalation. | 6.00 | 9.0 | 8 | 5 | 6 | 4 | 7 | 8 |
| Balatro engine_growth + push_your_luck_escalation + arc_three_acts (four seasons) hint at a roguelite shape but combo_scaling_depth is gentle, not multiplicative; solo decision density is mid. | 5.40 | 7.0 | 6 | 5 | 6 | 3 | 7 | 7 |
| Coop No shared fail-state, no info-asymmetry communication constraint — bluff_info_asymmetry bottoms out; combo_scaling_depth between players is absent. | 4.70 | 7.0 | 6 | 3 | 5 | 3 | 6 | 6 |
| Snap No factional/location structure, no hidden-card reveal; cozy tone fights Snap's adversarial PvP shape. | 4.50 | 6.0 | 5 | 4 | 4 | 3 | 6 | 5 |
| Wordle 10-min loop is far longer than a 60-90s daily; no clean emoji-grid output, though four-seasons arc is daily-friendly in spirit. | 4.30 | 7.0 | 4 | 3 | 5 | 3 | 6 | 5 |
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.10
BGG tags
Categories (4)
AnimalsCard GameComic Book / StripNovel-based