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C

Can't Stop Express

#5908BGG ↗

1989 · 1-4 players · 30min · weight 1.32 · 1,434 ratings

no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.72
Users rated
1,434
Owned
1,399
Wishing
142

At a glance

What playing it feels like, broken down.

Core loop

Roll five dice, choose two pairs to assign to numbered columns, record points, repeat for 24-25 rolls total.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
2
Fellowship
0
Discovery
0
Expression
1
Submission
3
How it works (3 mechanics)
  • [3]dice_mitigation— “player tries to choose best combination of two pairs while also making good choice for fifth die
  • [2]_other:column_target_optimization— “awarded points by choosing dice pairs; whoever has most points at end wins
  • [2]attrition_clock— “game lasts 24-25 rolls after which the player with most victory points wins
Under-the-radar score: 0.01

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

Wikipedia0.70LLM memory0.10

BGG tags