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The Lost Expedition

The Lost Expedition

#1017BGG ↗

2017 · 1-5 players · 50min · weight 1.87 · 8,020 ratings

port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.594Deep dive
Bayes
6.64
Users rated
8,020
Owned
14,656
Wishing
2,556

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Play expedition cards in order left to right to advance your team through jungle events, managing food, ammo, and health as resources.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
2
Fellowship
2
Discovery
2
Expression
1
Submission
2
Mechanic-interaction primitives (5)
  • [3]hand_management_under_draw— “Cooperative Game, Hand Management listed — make the best of your food, ammunition, and health
  • [3]feeding_pressure— “Make the best of your food, your ammunition, and your health — recurring resource drain forces choices
  • [2]escalating_threat— “Choose your path carefully to ensure you're ready for the pitfalls that may occur in the jungle
  • [1]communication_constraint— “Cooperative Game listed; play solo or cooperatively — card order constrains discussion options
  • [2]event_deck_seeded_threat— “plunge deep into the jungle — event cards create predictable but dangerous spikes in difficulty
discovery_score: 0.205

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
Coop survival arc with attrition_resource_triple delivers Pandemic-style climax tension. Communication is light (open card play) but card_order_programming gives genuine inter-player payoff stacking — solid coop shape.
6.508.0959577
Balatro
Card_order_programming + expedition_survival_arc give a clean roguelike-survival arc and 50min is borderline-acceptable for Balatro shape. Attrition_resource_triple compounds losses but no joker-multiplicative stacking.
5.907.0848577
Wordle
Single-session win-or-die structure has share-output potential (expedition-result summary) but 50min vastly overshoots Wordle's 60-90s ceiling.
5.107.0437576
Cozy
Cooperative + Solo triggers Coop-or-Solo tier (no cap). But escalating_threat + feeding_pressure + jungle-death are anti-cozy primitives — surviving is the win, dying is permanent. Tone is grim-pulp not gentle.
4.905.0736476
Snap
Solo/coop card-survival doesn't map onto Snap's adversarial 3-min match — no factional play, no location reveal.
4.606.0436465

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.229
wish_norm×0.180.500
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.594= 0.594
Difficulty reasoning

Solo/co-op card programming with attrition curves is a clean fit for mobile; the event resolution can be automated.

Closest loop translation
none yet

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75LLM memory0.10

BGG tags

Categories (3)
AdventureCard GameExploration