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N
2016 · 1-2 players · 30min · weight 1.87 · 1,860 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.648Deep dive
Bayes
6.24
Users rated
1,860
Owned
4,531
Wishing
935
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Roll three dice, assign one each to Nautilion, Phantom Submarine, and Darkhouse; collect crew tokens while racing to the Abyss.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
0
Discovery
1
Expression
1
Submission
2
Mechanic-interaction primitives (4)
- [3]dice_mitigation— “decide carefully which die you need and which you can leave to your enemies — only four copies of each token”
- [2]attrition_clock— “must get to the Abyss before the Phantom Submarine reaches your homeland, the Happy Isles”
- [2]set_collection_concentrating— “must assemble the submarine's crew along the way — nine different crew tokens”
- [2]escalating_threat— “Darkhouse inflicts damage each time he gets a die with crew token on which Nautilion rests is lost”
discovery_score: 0.157
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Solo dice-puzzle with escalating_threat (advancing ghost track) and tight 30-min arc maps onto StS run-shape; dice_drafting + token_progression give mild combo stacking. Fixed track and modules cap procgen against StS. | 5.60 | 8.0 | 8 | 4 | 7 | 4 | 7 | 6 |
| Coop Genuine coop with shared ghost-ship fail-state; small footprint helps 5-inch legibility (rare for coop). But open-information dice means bluff_info_asymmetry — the strongest coop signal — is weak; closer to parallel-solo than Hanabi-shape coordination. | 5.30 | 7.0 | 7 | 5 | 7 | 3 | 7 | 6 |
| Cozy Coop-or-Solo tier — no cap, scored against tone. But escalating_threat (ghost ship advance) + time_pressure breaks no-fail cozy tone. Mid-tier cozy fit despite small footprint. | 4.60 | 6.0 | 5 | 3 | 6 | 3 | 7 | 6 |
| Wordle Solo dice-puzzle is Wordle-shape adjacent — single satisfying arc, friendly loss — but 30-min sessions are 20× Wordle's 60-90s frame. Could be reformatted as daily-puzzle but loop scale is wrong as designed. | 4.20 | 7.0 | 3 | 2 | 6 | 4 | 6 | 5 |
| Snap Solo/coop dice-puzzle has no PvP, no factional decks, no hidden-card reveal. Snap pillars structurally absent. | 4.00 | 7.0 | 3 | 3 | 5 | 3 | 6 | 5 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.049
wish_norm×0.180.630
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.648= 0.648
Difficulty reasoning
Solo/2-player dice-allocation puzzle from the Oniverse series is a perfect mobile format; small footprint and engaging decisions.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (6)
Categories (3)
DiceFantasyNautical