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R
2016 · 2-12 players · 45min · weight 1.39 · 1,738 ratings
no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.73
Users rated
1,738
Owned
2,934
Wishing
414
At a glance
What playing it feels like, broken down.
Core loop
Play a card to add wine or poison to a goblet, rotate goblets to confuse targets, then drink at round end.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
2
Fantasy
1
Narrative
0
Challenge
2
Fellowship
3
Discovery
0
Expression
2
Submission
1
How it works (4 mechanics)
- [3]bluff_layer— “equipment_stripping_bluff pattern: add poison, antidote, or wine secretly; others must deduce contents”
- [3]spatial_memory— “Memory mechanism — track which goblets contain poison vs wine after rotations and card plays”
- [2]simultaneous_reveal_drama— “Drinking phase: all players reveal goblet contents simultaneously; the reveal IS the experience”
- [1]variable_player_powers— “Variable Player Powers — role cards give asymmetric drinking/swapping abilities to different players”
Under-the-radar score: -0.21
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.65
BGG tags
Categories (4)
DeductionHumorMemoryParty Game