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T
2017 · 1-5 players · 30min · weight 2.15 · 1,944 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.570Deep dive
Bayes
6.14
Users rated
1,944
Owned
4,346
Wishing
526
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Assign your hand of character cards to board threats, roll dice to resolve, then pass cards left for next turn.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]hand_management_under_draw— “Hand management mechanism; strategically deploy cards to overcome foes from the books”
- [2]variable_player_powers— “Play Harry, Murphy, Susan, Michael, and the Alphas — each with unique character abilities”
- [2]escalating_threat— “Gameplay is fast-paced and down to the wire; beat the odds in the final showdown at the end of the book”
- [2]attrition_clock— “At 30 minutes per session, gameplay is fast-paced; clear the board and beat the odds in the final showdown”
discovery_score: -0.591
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Variable_player_powers (5 named characters) + hand-pass-left mechanic creates inter-player payoff stacking — Murphy's hand becomes Harry's tools next turn. 30-min session fits coop window. But info-symmetric (no communication constraint) so bluff_info_asymmetry — strongest coop signal — only moderate. | 5.30 | 7.0 | 7 | 6 | 7 | 3 | 5 | 5 |
| Balatro hand_management_under_draw + character abilities give light combo flavor but no engine_growth — fixed character ability set. 30-min session fits StS window; arc_tightness from final-showdown shape is real. Wrong loop for solo-vs-deck combo stacking. | 4.80 | 5.0 | 7 | 4 | 7 | 3 | 5 | 5 |
| Snap Cooperative game — wrong category for Snap PvP. Character variable powers (Harry/Murphy/Susan) are faction-flavored but pass-cards-left mechanic isn't a lane reveal. | 4.20 | 5.0 | 4 | 4 | 6 | 3 | 5 | 4 |
| Cozy Cooperative Game tag triggers Coop-or-Solo tier (no loss cap), but escalating_threat + final-showdown attrition_clock create genuine tension that isn't cozy. Urban-fantasy combat tone is moderately anti-cozy. | 4.20 | 6.0 | 5 | 3 | 5 | 3 | 5 | 4 |
| Wordle 30-min coop card game wrong category for daily 60-90s puzzle. Loop, session, share-output all wrong. | 3.40 | 5.0 | 3 | 2 | 5 | 3 | 5 | 3 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.005
wish_norm×0.180.268
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.570= 0.570
Difficulty reasoning
Small-hand cooperative card game with shared resource management and a 30-minute session is a natural mobile fit; licensed Dresden Files IP would appeal to fans.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Categories (5)
Card GameDiceFantasyHorrorNovel-based