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P
2005 · 1-2 players · 60min · weight 2.01 · 1,034 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.72
Users rated
1,034
Owned
1,614
Wishing
148
At a glance
What playing it feels like, broken down.
Core loop
Defense secretly picks die type (run/short/long coverage), offense announces play; both roll, cross-reference results table.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
1
Discovery
0
Expression
1
Submission
2
How it works (4 mechanics)
- [3]simultaneous_action_selection— “defensive player secretly chooses a die; offensive player then announces which of the three plays will be enacted”
- [2]bluff_layer— “defense rolls the die, offense rolls three dice; each player checks appropriate table for results”
- [2]dice_mitigation— “defense rolls the die, offense rolls three dice; higher number rolled generally more effective”
- [3]_other:rock_paper_scissors_resolution— “rock-paper-scissors mechanism: defense picks run/short/long coverage, offense picks matching play type”
Under-the-radar score: -0.29
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Categories (3)
BluffingDiceSports