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2015 · 2-6 players · 30min · weight 1.40 · 1,433 ratings
no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.76
Users rated
1,433
Owned
4,293
Wishing
177
At a glance
What playing it feels like, broken down.
Core loop
Draw one card, play one card; rules constantly shift based on played cards, including win conditions and hand limits.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
2
Narrative
0
Challenge
1
Fellowship
2
Discovery
1
Expression
1
Submission
3
How it works (5 mechanics)
- [3]event_card_disruption— “rules of the game change from how many cards are drawn, played or even how many cards you can hold”
- [3]on_play_trigger— “add the card you drew to your hand, and then choose one card to play, following the directions written”
- [2]hand_management_under_draw— “you start with a hand of three cards; no one can win until a Goal card sets the conditions for winning”
- [2]set_collection_concentrating— “winning is typically collecting certain Keeper cards in front of you”
- [3]_other:shifting_victory_condition— “Goals can keep changing, though, so you never know for sure how to win”
Under-the-radar score: -0.23
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.65
BGG tags
Mechanisms (2)
Categories (2)
Card GameMovies / TV / Radio theme