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P
2016 · 1-4 players · 30min · weight 2.45 · 1,193 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.704Deep dive
Bayes
6.17
Users rated
1,193
Owned
1,597
Wishing
953
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Roll dice as fast as possible during 2-minute real-time rounds, assign symbols to move, shoot, or block alien advances.
MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
1
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]time_pressure_realtime— “co-operative, real-time, speed-dice game; players roll dice as fast as they can”
- [2]variable_player_powers— “Variable Player Powers listed in BGG mechanisms; each character on the ELITE team has distinct abilities”
- [2]escalating_threat— “AI Alien Phase where aliens perform abilities, advance towards their goal and receive reinforcements”
- [2]dice_mitigation— “constant performance of actions through dice rolling combined with an innovative combat/movement system”
discovery_score: -0.394
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Cooperative Game with real-time coordination + variable_player_powers + escalating_threat is core coop shape — Hanabi-adjacent in inter-player urgency but more action-oriented. | 5.60 | 7.0 | 8 | 6 | 7 | 4 | 4 | 5 |
| Balatro time_pressure_realtime (3) + dice_mitigation creates 8+ choices/min during 2-min sprints — high decision density — but multiplayer dependence and physical real-time timer block solo Balatro shape. | 5.30 | 7.0 | 6 | 5 | 7 | 4 | 5 | 5 |
| Snap 30-min sessions overshoot Snap; real-time dice has no factional bluff layer. Time-pressure shape is interesting but wrong genre. | 5.10 | 6.0 | 7 | 5 | 5 | 4 | 5 | 5 |
| Wordle Real-time 2-min rounds are Wordle-length per round but full session is 30min and no daily-seed shape. | 3.70 | 5.0 | 3 | 3 | 5 | 3 | 4 | 4 |
| Cozy Cooperative Game triggers Coop-or-Solo (no cap), but real-time alien invasion is the opposite of cozy. Score against tone. | 3.50 | 3.0 | 4 | 3 | 4 | 3 | 4 | 4 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.020
wish_norm×0.180.990
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.704= 0.704
Difficulty reasoning
Real-time tower defense with dice is a natural mobile genre; the alien-move die symbol creates constant board state change that suits digital.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Categories (4)
FightingMiniaturesReal-timeScience Fiction