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S
2005 · 3-6 players · 20min · weight 1.10 · 2,154 ratings
port: no port
BGGv4 widev4v4 deepSources1Rules cardCandidateDeep dive
Bayes
5.79
Users rated
2,154
Owned
3,656
Wishing
114
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Play cards to aim at or protect ducks in a shared row; play Fire to eliminate aimed ducks; last player with ducks remaining wins.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
1
Fellowship
2
Discovery
1
Expression
1
Submission
2
Mechanic-interaction primitives (3)
- [3]_other:line_manipulation— “gameplay is similar to Guillotine in the way that the line can be manipulated and special effect cards”
- [2]on_play_trigger— “special cards that allow the line to be manipulated; movement of ducks, however Aim Tokens do not move”
- [2]hand_management_under_draw— “use cards in their hand to aim at particular ducks of choice; once a duck has an aim token, any player can play Fire”
discovery_score: -0.186
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (2)
AnimalsCard Game