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Saboteur: The Duel

#6012BGG ↗

2014 · 1-2 players · 30min · weight 1.30 · 2,392 ratings

no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.71
Users rated
2,392
Owned
8,157
Wishing
223

At a glance

What playing it feels like, broken down.

Core loop

Play path or action cards to extend tunnels toward gold goals, or sabotage opponent's tools to block their progress.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
1
How it works (4 mechanics)
  • [3]network_building— “path cards form a maze in the direction of the six goal cards which contain a variable number of gold stones
  • [2]hand_management_under_draw— “you play path or action cards; action cards used to hinder your opponent or repair broken equipment
  • [3]_other:tool_sabotage_repair— “action cards are used to hinder your opponent or to help you to repair broken equipment
  • [2]route_committal— “path cards form a maze; greedy troll lurks and you pay him to progress
Under-the-radar score: -0.28

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.65

BGG tags

Categories (4)
BluffingCard GameExplorationFantasy