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Zombicide Season 3: Rue Morgue

#1365BGG ↗

2015 · 1-12 players · 60min · weight 2.48 · 2,860 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.418Deep dive
Bayes
6.48
Users rated
2,860
Owned
7,947
Wishing
590

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Move hero, search for weapons, attack zombies with dice, gain experience; zombie horde spawns and grows each round.

MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
2
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
  • [3]escalating_threat— “The more experienced they get, the more powerful they become, but the more zombies they attract
  • [2]variable_player_powers— “Players pick from the largest pool of survivors in a Zombicide game yet and form teams
  • [2]dice_mitigation— “Dice Rolling
  • [2]engine_growth— “Survivors find weapons, battle zombies, and gain experience. The more experienced they get, the more powerful
discovery_score: -0.719

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
Strongest archetype-fit: Cooperative Game + escalating_threat + team_action_economy across players is structural coop. Survivors-share-resources + flank-coordination is real inter-player payoff. visual_legibility on 5-inch is the hardest blocker (urban grid + multiple survivor sheets); session length overshoots.
5.207.0567434
Balatro
engine_growth via XP-track that escalates threat is the closest thing to multiplicative compounding (better gear → more zombies → bigger gear), but session is 60min not 15-30, and the urban grid + 6 survivor sheets wreck 5-inch legibility. Solo mode exists.
4.605.0457434
Snap
Survivor variety + skill cards offer faction-meta extensibility but coop-shape doesn't compress to async PvP, and 60-min session with sprawling map is wrong shape for 3-min match.
4.205.0346334
Cozy
Hard tier: escalating_threat is on the anti-cozy primitive list, plus direct-combat shape — cap 3, scoring below cap on tone. Zombie-horror tone is the inverse of cozy.
2.702.0224233
Wordle
60-min coop dungeon-crawler is wrong category for 60-90s daily puzzle. Wrong shape across every dimension.
2.403.0123232

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.157
wish_norm×0.180.090
compress_norm×0.170.500
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.418= 0.418
Difficulty reasoning

Grid-coop dungeon-crawl ports cleanly (see Spirit Island), but Zombicide's table-thunk minis appeal and licensed-IP layers are a barrier.

Closest loop translation
none yet

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75LLM memory0.10