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Sherlock 13

#5465BGG ↗

2013 · 2-4 players · 15min · weight 1.60 · 1,160 ratings

no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.75
Users rated
1,160
Owned
2,224
Wishing
223

At a glance

What playing it feels like, broken down.

Core loop

Ask yes/no questions about characters, cross attributes off a deduction grid, deduce the hidden culprit.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
1
Challenge
3
Fellowship
1
Discovery
2
Expression
0
Submission
1
How it works (3 mechanics)
  • [3]deduction_grid_elimination— “Sherlock 13 — narrow a hidden answer by checking off attribute combinations on a fixed grid; like Clue
  • [2]process_of_elimination— “ask questions to narrow suspects; structure emerges from yes/no query results
  • [2]partial_observability— “each player holds some attribute cards; answers narrow hidden state incrementally
Under-the-radar score: 0.09

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Wordle
deduction_grid_elimination maps almost perfectly onto Wordle's constraint-narrowing structure — each yes/no question is a 'guess' that eliminates suspects, and the compact 13-character grid could produce a shareable deduction trail (eliminated/remaining suspects per question); process_of_elimination (strength 2) gives solid solo_decision_density within a short session.
5.706.0728698
Coop
The core mechanic — each player holds attribute cards and answers asymmetric yes/no queries — is structurally close to Hanabi's clue-token info-asymmetry (partial_observability strength 2, each player's card set is private knowledge); a cooperative mode where all players work together to eliminate Lupin before the deck runs out would fit the coop archetype naturally.
5.406.0527498
Snap
The race-to-accuse structure where a wrong guess eliminates a player maps loosely to Snap's competitive tempo; partial_observability (each player holds attribute cards, creating asymmetric information) gives meaningful bluff_info_asymmetry for Snap; but there are no faction decks, no location mechanics, and no sub-3-min match cadence.
5.205.0716498
Cozy
No BGG mechanisms listed, so Unknown tier applies for cozy loss_tolerance (trust judgment — scored 6 since elimination of a wrong guess is mild, not punishing); deduction grid is cleanly legible on a 5-inch screen; the mystery-detective setting can be rendered cozy with the right art direction; short session fits cozy window.
5.206.0627498
Balatro
deduction_grid_elimination (strength 3) creates meaningful per-question decision density, and partial_observability (strength 2) gives marginal info-management flavor; however there is no combo_scaling_depth or engine growth — each question reduces state linearly, not multiplicatively — and session length is too short for a Balatro arc.
4.704.0425398

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10

BGG tags

Categories (3)
Card GameDeductionNovel-based