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Linkee!

#5475BGG ↗

2012 · 2-30 players · 30min · weight 1.15 · 1,008 ratings

no digital port yet
BGGEnrichedDeep analysis5Sources2RulesPickDeep dive
Rating
5.75
Users rated
1,008
Owned
2,516
Wishing
170

At a glance

What playing it feels like, broken down.

Core loop

Answer four trivia questions, then shout 'Linkee!' if you spot the common link between all four answers.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
2
Fellowship
3
Discovery
2
Expression
0
Submission
2
How it works (3 mechanics)
  • [3]process_of_elimination— “Linkee! — answer four questions, then deduce the hidden link; no fixed grid, structure from answers
  • [2]speed_recognition_race— “shout Linkee! first when you spot the link — real-time race to identify the pattern
  • [1]partial_observability— “answers revealed one by one; link emerges incrementally from building evidence
Under-the-radar score: 0.16

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Wordle
Linkee! is the strongest Wordle-archetype candidate in this batch — the four-question link structure maps naturally to a daily-seed single puzzle (Q1-Q4 revealed one by one, guess the link), session_length_tolerance_min is 5, and the binary correct/wrong answer produces a shareable 4-question reveal grid; content_extensibility_score of 3 supports indefinite daily generation.
6.709.09198910
Snap
The speed_recognition_race (shout first) creates a reaction-time dynamic analogous to Snap's real-time moment, and a single-card challenge could compress to a 30-60s micro-match; bluff_info_asymmetry is low (no hidden card commitment by opponents) so the deeper Snap mechanic is absent.
5.104.0617599
Coop
Linkee! is competitive (individual letter collection race) with no shared loss state or communication constraint — the coop-archetype defining dimension (bluff_info_asymmetry via hidden hand or communication limits) is absent; a team variant is plausible but not the base game shape.
5.106.0516599
Cozy
Unknown tier applies (no BGG mechanisms listed, so no tier trigger fires); scored loss_tolerance_fit 3 because the speed_recognition_race is inherently competitive and stressful — shouting first is the opposite of a no-fail spatial experience; the Discovery and Challenge aesthetics are present but the tone is boisterous not cozy.
5.003.0616699
Balatro
The process_of_elimination and speed_recognition_race primitives produce a satisfying aha-moment but zero combo_scaling_depth — each card is answered and then scored with no multiplicative engine building; solo_decision_density is very low (one link deduction per card) with no run progression comparable to StS ante structure.
4.205.0315488

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

Wikipedia0.70LLM memory0.10

BGG tags

Categories (2)
Party GameTrivia