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S
2015 · 1-2 players · 30min · weight 2.07 · 3,410 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.639Deep dive
Bayes
6.38
Users rated
3,410
Owned
8,344
Wishing
1,406
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Draft by discarding cards as cost, play trees or animals to four rows to block incoming fire elemental waves.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
2
Narrative
1
Challenge
3
Fellowship
0
Discovery
2
Expression
2
Submission
2
Mechanic-interaction primitives (4)
- [3]card_drafting— “build a deck using a unique drafting process; play cards by paying with other cards in your hand”
- [3]hand_management_under_draw— “play cards from your hand by paying with other cards in your hand”
- [3]escalating_threat— “attacks come down four rows in waves; keep your forest green or the whole forest will be destroyed”
- [2]event_deck_seeded_threat— “play animals to manipulate the enemy decks of cards; fire Elementals attack in waves”
discovery_score: 0.560
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Card_drafting + hand_management with escalating_threat waves has roguelite-defense rhythm; combo depth is moderate (drafted-deck synergy, not multiplicative jokers). | 5.70 | 7.0 | 7 | 5 | 7 | 3 | 6 | 6 |
| Coop Cooperative is a listed mechanism and arc_tightness from escalating waves is strong, but Sylvion is fundamentally a solo-shaped game with optional coop pasted-on; bluff_info_asymmetry is low. | 5.30 | 7.0 | 7 | 4 | 8 | 3 | 6 | 5 |
| Cozy Tier table: Cooperative + Solo/Solitaire → Coop-or-Solo, no cap. But anti-cozy primitives (escalating_threat, event_deck_seeded_threat) keep ltf at 7 not 9; tower-defense fail-state is tense, not unhurried. | 5.00 | 7.0 | 6 | 4 | 7 | 3 | 6 | 5 |
| Wordle Single-session win/lose has Wordle arc shape but session is 30+ min not 60-90s and there's no daily-seed structure. | 4.90 | 7.0 | 5 | 3 | 7 | 4 | 6 | 5 |
| Snap Solo tower-defense, not PvP; Snap shape doesn't fit at all. | 3.90 | 5.0 | 3 | 3 | 5 | 3 | 5 | 4 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.111
wish_norm×0.180.475
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.639= 0.639
Difficulty reasoning
Tower-defense with deck-building draft is a natural mobile fit; the solo-focused design and short play time are ideal for phone sessions.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (8)
Categories (4)
AnimalsCard GameEnvironmentalFantasy