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T
2013 · 2-5 players · 40min · weight 2.38 · 1,537 ratings
no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.77
Users rated
1,537
Owned
3,133
Wishing
172
At a glance
What playing it feels like, broken down.
Core loop
Orient agent cards to take the command or take the points, giving opponent the other benefit each placement.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
3
Fellowship
1
Discovery
1
Expression
1
Submission
0
How it works (4 mechanics)
- [3]multi_use_card— “each Agent card has command on one end and points on the other; orientation determines benefit”
- [2]on_play_trigger— “25 different Agents each with unique ability; agents can be turned, killed, extracted, swapped”
- [3]_other:forced_gift_mechanism— “if you keep points, an opponent performs the command; choose command, opponent scores points”
- [2]card_combo_chaining— “discover how Agents work together or against each other to further goals and sabotage opponents”
Under-the-radar score: -0.48
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.10
BGG tags
Mechanisms (1)
Categories (2)
Card GameSpies / Secret Agents