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Zombicide Season 2: Prison Outbreak

Zombicide Season 2: Prison Outbreak

#1022BGG ↗

2013 · 1-6 players · 60min · weight 2.67 · 4,872 ratings

port: first-partydifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.392Deep dive
Bayes
6.64
Users rated
4,872
Owned
12,309
Wishing
720

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Each survivor spends 3 actions on grid; kills level you up, spawning more zombies that respond to noise.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
3
Discovery
1
Expression
0
Submission
0
Mechanic-interaction primitives (5)
discovery_score: -0.719

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
team_action_economy plus xp_track_spawns_more_threat is a strong shared-arc coop loop — Pandemic-shape tension. 60min coop session at the long end of coop tolerance. Visual legibility on 5in is the killer: prison map plus 4-6 figures plus loot tracks is Pandemic-level dense, which the rubric scores 4-5.
5.507.0778434
Balatro
xp_track_spawns_more_threat is a pure escalating_threat compounding loop — closer to Balatro's run-arc shape than Wizard. But 60min sessions overshoot, and the prison map plus 4-6 minis plus zombie hordes destroys 5in legibility. Loot_pool_arms_race gives some combo_scaling.
4.305.0357434
Snap
Cooperative survival shape clashes with async PvP. 60min coop session is 20x Snap's match length. Loot_pool_arms_race could seed factional decks but the loop is wrong category.
3.705.0246333
Cozy
Tier check: escalating_threat plus feeding_pressure are explicit anti-cozy primitives — Hard tier triggers via aggressive zombie horde shape, cap 3. Cooperative shifts it but the tonal vibe is horror, not cozy.
3.103.0235333
Wordle
Tactical action-point dungeon crawler is fundamentally wrong-shape for a 60-90s daily puzzle — no compact share output, lethal escalation kills the see-you-tomorrow loop.
2.403.0123232

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.227
wish_norm×0.180.050
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.150.200
fit_score (total)0.392= 0.392
Difficulty reasoning

Asmodee Digital shipped Zombicide: Tactics & Shotguns on iOS/Android; grid-based dice combat ports cleanly.

Closest loop translation
none yet

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75LLM memory0.10