← all games%2Fpic1805937.jpg&w=3840&q=75)
%2Fpic1805937.jpg&w=3840&q=75)
2013 · 1-6 players · 60min · weight 2.67 · 4,872 ratings
port: first-partydifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.392Deep dive
Bayes
6.64
Users rated
4,872
Owned
12,309
Wishing
720
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Each survivor spends 3 actions on grid; kills level you up, spawning more zombies that respond to noise.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
3
Discovery
1
Expression
0
Submission
0
Mechanic-interaction primitives (5)
- [3]escalating_threat— “killing zombies levels you up, which spawns more zombies”
- [2]variable_player_powers— “six new survivors with their Zombivor aspects. These survivors are really designed to act as a team”
- [0]cooperative_with_traitor— “spend actions, kill zombies”
- [2]_other:noise_attracts_horde— “Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies”
- [1]feeding_pressure— “berserker zombies immune to ranged weapons. You have to think fast”
discovery_score: -0.719
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop team_action_economy plus xp_track_spawns_more_threat is a strong shared-arc coop loop — Pandemic-shape tension. 60min coop session at the long end of coop tolerance. Visual legibility on 5in is the killer: prison map plus 4-6 figures plus loot tracks is Pandemic-level dense, which the rubric scores 4-5. | 5.50 | 7.0 | 7 | 7 | 8 | 4 | 3 | 4 |
| Balatro xp_track_spawns_more_threat is a pure escalating_threat compounding loop — closer to Balatro's run-arc shape than Wizard. But 60min sessions overshoot, and the prison map plus 4-6 minis plus zombie hordes destroys 5in legibility. Loot_pool_arms_race gives some combo_scaling. | 4.30 | 5.0 | 3 | 5 | 7 | 4 | 3 | 4 |
| Snap Cooperative survival shape clashes with async PvP. 60min coop session is 20x Snap's match length. Loot_pool_arms_race could seed factional decks but the loop is wrong category. | 3.70 | 5.0 | 2 | 4 | 6 | 3 | 3 | 3 |
| Cozy Tier check: escalating_threat plus feeding_pressure are explicit anti-cozy primitives — Hard tier triggers via aggressive zombie horde shape, cap 3. Cooperative shifts it but the tonal vibe is horror, not cozy. | 3.10 | 3.0 | 2 | 3 | 5 | 3 | 3 | 3 |
| Wordle Tactical action-point dungeon crawler is fundamentally wrong-shape for a 60-90s daily puzzle — no compact share output, lethal escalation kills the see-you-tomorrow loop. | 2.40 | 3.0 | 1 | 2 | 3 | 2 | 3 | 2 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.227
wish_norm×0.180.050
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.150.200
fit_score (total)0.392= 0.392
Difficulty reasoning
Asmodee Digital shipped Zombicide: Tactics & Shotguns on iOS/Android; grid-based dice combat ports cleanly.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Mechanisms (6)
Categories (3)
HorrorMiniaturesZombies