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H
2015 · 1-1 players · 30min · weight 2.06 · 6,289 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources4Rules cardCandidate0.617Deep dive
Bayes
6.40
Users rated
6,289
Owned
11,830
Wishing
1,650
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Play cards for conversation points, roll dice to resolve, reduce threat or release hostages, buy cards directly to hand.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
2
Narrative
2
Challenge
3
Fellowship
0
Discovery
1
Expression
2
Submission
2
Mechanic-interaction primitives (4)
- [3]engine_growth— “hand-building mechanism that puts cards you purchase directly in your hand for next turn”
- [2]dice_mitigation— “play cards and roll dice to increase conversation points, decrease the threat level, and release hostages”
- [3]escalating_threat— “hostage taker has other plans; multiple paths to victory”
- [2]attrition_clock— “decrease the threat level, and release hostages — turn represents a conversation”
discovery_score: -0.340
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Solo card-driven loop with 30-min sessions, deep arc_tightness (terror_track climbing toward demand-comply-or-die climax), and the abductor expansion model maps cleanly to Balatro's content drops. combo_chaining within a hand is moderate. | 6.70 | 7.0 | 8 | 6 | 9 | 5 | 7 | 6 |
| Snap Solo-only shape — no PvP, no factional decks. Hidden info on abductor demand cards is loop-internal, not opponent-facing. | 5.60 | 5.0 | 5 | 5 | 8 | 4 | 6 | 5 |
| Coop Solo card thriller — could be reframed as 2-player coop negotiation but as-extracted it's solo. Strong arc but no inter-player constraint. | 5.50 | 5.0 | 6 | 5 | 8 | 4 | 5 | 5 |
| Cozy Hard tier — thriller theme + life-and-death frame is strongly anti-cozy regardless of solo. Cap 3 on loss_tolerance. | 4.40 | 3.0 | 5 | 4 | 6 | 3 | 5 | 4 |
| Wordle 30-min solo arc is too long for Wordle's window, but the structured demand-track narrowing has faint Wordle DNA. Mostly wrong category. | 4.10 | 4.0 | 3 | 3 | 7 | 3 | 5 | 3 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.119
wish_norm×0.180.338
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.617= 0.617
Difficulty reasoning
Solo by design, short sessions, dice + cards: archetype mobile fit. Direct hand-builder mechanic compresses tightly.
Closest loop translation
none yet
Sources (4)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (6)
Categories (2)
Card GameDice