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G
2012 · 2-2 players · 60min · weight 2.74 · 1,005 ratings
no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.68
Users rated
1,005
Owned
2,768
Wishing
90
At a glance
What playing it feels like, broken down.
Core loop
Simultaneously select a plot card to set the phase, then marshal and challenge with characters and locations.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
3
Narrative
2
Challenge
2
Fellowship
1
Discovery
1
Expression
2
Submission
0
How it works (4 mechanics)
- [3]simultaneous_action_selection— “two players wage war in the fields of Westeros and conspire to crush opponents”
- [2]hand_management_under_draw— “fixed decks allow players to take control of either House Lannister or House Stark”
- [2]variable_player_powers— “two fixed fifty-card decks; lawful player specializing in drawing cards and outlaw in tricks”
- [2]attrition_clock— “whoever eliminates all of their opponent's characters first wins”
Under-the-radar score: 0.26
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro simultaneous_action_selection (plot card phase) creates a bluff layer analogous to Balatro's ante-selection; hand_management_under_draw and variable_player_powers add some combo depth, but attrition_clock (eliminate all opponent characters) means session loss is punishing rather than rogue-run-style; IP dependency also limits content_extensibility_fit. | 4.60 | 4.0 | 5 | 4 | 6 | 3 | 6 | 4 |
| Snap simultaneous_action_selection (plot reveal) is the strongest Snap-fit dimension — blind plot selection mirrors Snap's hidden card play and location-reveal drama; however at 60min and weight 2.73, the game is far too long and complex for a 3-min Snap match, and the IP is licensed which limits extensibility. | 4.40 | 3.0 | 4 | 4 | 6 | 3 | 5 | 3 |
| Coop This is a 1v1 adversarial game — no shared fail-state, no cooperative information asymmetry between allies; bluff_info_asymmetry of 4 reflects the plot-card simultaneous selection blind-play, not coop info constraint; all coop-defining dimensions (Fellowship, shared loss) do not survive. | 4.20 | 4.0 | 5 | 4 | 6 | 3 | 5 | 3 |
| Cozy attrition_clock (eliminate all opponent characters) triggers Hard tier (cap 3) for loss_tolerance_fit — the win condition is destruction of your opponent's board presence, which is the opposite of cozy-tonal; session length of 60min and the military theme further exclude this from any cozy-archetype fit. | 3.30 | 3.0 | 2 | 3 | 5 | 2 | 5 | 3 |
| Wordle A 60-min session, weight 2.73, and multi-phase rules are the opposite of Wordle's 60-90 second single-puzzle loop; no dimension meaningfully aligns — session_length_fit is 2, onboarding_cliff_fit is 2, and share_emoji_output has nothing to compress to a social-shareable grid. | 2.90 | 3.0 | 2 | 2 | 4 | 2 | 5 | 2 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Categories (5)
Card GameFantasyMedievalMovies / TV / Radio themeNovel-based