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C
2013 · 2-2 players · 45min · weight 1.44 · 1,033 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.71
Users rated
1,033
Owned
2,656
Wishing
183
At a glance
What playing it feels like, broken down.
Core loop
Play wall and tower cards to extend the shared castle; when you close a courtyard, claim it with a keep for points.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
2
Discovery
0
Expression
2
Submission
1
How it works (4 mechanics)
- [3]claim_at_completion— “player who finishes a courtyard claims it with a Keep, scoring points equal to number of tower pieces surrounding it”
- [2]hand_management_under_draw— “player can play as many cards as she wants, but she draws only one card at the end of her turn”
- [2]spatial_adjacency_scoring— “scoring points for that courtyard equal to the number of tower pieces surrounding it”
- [3]_other:enclosure_construction_race— “create courtyards and subdivide existing courtyards while keeping your opponent from doing the same”
Under-the-radar score: -0.43
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (1)
Medieval