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N
1997 · 2-5 players · 60min · weight 1.90 · 2,996 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.508Deep dive
Bayes
6.22
Users rated
2,996
Owned
5,013
Wishing
698
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.
Core loop (micro)
Cross out one option from a grid column to narrow trump/start/discard choices; pick partner after grid resolves; play a trick-taking hand.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
3
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]trick_taking_trump— “trump_and_start_collective_selection — negotiation grid determines trump, super-trump, starting player”
- [2]deduction_grid_elimination— “elimination_grid_negotiation — players cross out options; last remaining choice in each column wins”
- [1]card_drafting— “partner_choice_post_bidding — starting player picks partner after grid resolves; teams shift per hand”
- [2]hand_management_under_draw— “discard_count_as_bid_element — number of cards to discard determined by grid; shapes hand quality”
discovery_score: -0.252
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Snap Trick-taking variable conditions + partner choice creates real opponent-read load; bluff_info_asymmetry is the dimension where Nyet! genuinely separates. But team-of-2 trick-taking shape is wrong for solo-async PvP. | 5.70 | 6.0 | 7 | 5 | 7 | 4 | 6 | 5 |
| Coop Team-Based trick-taking with partner picked late + hand_management has coop shape per round, but partners flip per hand — not stable-team coop loop. Bluff dimension under-developed for Hanabi-shape. | 5.10 | 6.0 | 7 | 5 | 6 | 3 | 6 | 5 |
| Balatro Meta-negotiation grid + variable trick conditions give per-hand decision density but no engine-growth or combo stacking — combo_scaling_depth caps at 4. Fixed deck and conditions cap content_extensibility. | 5.00 | 5.0 | 6 | 4 | 6 | 4 | 6 | 5 |
| Wordle 60-min team trick-take is wrong category for daily 60-90s solo puzzle; no compact emoji output. | 3.80 | 5.0 | 3 | 3 | 5 | 3 | 5 | 4 |
| Cozy Team-Based + adversarial trick-taking with hidden hand creates real losing — Tonal-cozy doesn't trigger; default to Open-equivalent feel, score loss_tolerance 3-4. Anti-cozy tone. | 3.60 | 3.0 | 5 | 3 | 4 | 2 | 5 | 4 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.042
wish_norm×0.180.335
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.508= 0.508
Difficulty reasoning
Unique pre-round negotiation grid reduces to a small interactive UI; the trick-taking core is well-understood by digital platforms.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Mechanisms (4)
Categories (2)
AnimalsCard Game