← all games
D
2012 · 1-4 players · 45min · weight 2.04 · 3,684 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.510Deep dive
Bayes
6.29
Users rated
3,684
Owned
5,358
Wishing
689
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Roll dice simultaneously, allocate results to soldiers or resources, decide when to advance the beach sector.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (5)
- [3]simultaneous_action_selection— “all players play their turn simultaneously and must help each other in order to stay alive”
- [3]push_your_luck_escalation— “built around dice rolling; knowing when to move your unit; resources kept from turn to turn, players can plan ahead”
- [2]dice_mitigation— “resource management — soldiers, specialists, items and courage — and knowing when to move your unit”
- [0]cooperative_with_traitor— “multiplayer co-op game where all players play simultaneously and must help each other in order to stay alive”
- [2]escalating_threat— “advance on the beach sector by sector as their unit grows stronger; succeed or die trying”
discovery_score: -0.272
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Push_your_luck_escalation + dice_mitigation + escalating sector advance gives genuine solo run shape with arc and loss-as-learning; specialists/items compound across turns approaching Dominion-shape additive engine. Resource-allocation density per minute is the Balatro hot zone. | 6.50 | 8.0 | 8 | 6 | 8 | 6 | 7 | 6 |
| Coop Simultaneous_action_selection + shared advance to bunker is textbook coop loop shape with arc; cooperative_with_traitor=0 and open information puts bluff_info_asymmetry low (the dimension Hanabi-shape coop owns). Multiple expansion scenarios feed content_extensibility. | 5.90 | 7.0 | 8 | 5 | 8 | 4 | 6 | 6 |
| Snap Coop-shaped sector advance has no async PvP loop, no factional opposition; simultaneous play is internal coordination not Snap's location reveal. Onboarding requires WW2 scenario rules. | 5.00 | 7.0 | 4 | 4 | 7 | 5 | 5 | 5 |
| Wordle Single-scenario push-your-luck could be daily-seeded against scoring threshold, but 45min real session shape and dice volatility break the 60-90s and clean win/lose-share frame. | 4.50 | 6.0 | 3 | 3 | 5 | 5 | 6 | 5 |
| Cozy Cooperative Game triggers Coop-or-Solo tier (no cap) but the WW2 succeed-or-die-trying tone is anti-cozy regardless. Score against tone: low. | 4.00 | 4.0 | 5 | 3 | 5 | 3 | 5 | 5 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.071
wish_norm×0.180.296
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.510= 0.510
Difficulty reasoning
Cooperative dice-rolling resource management with simultaneous turns is a natural mobile format; the WW2 theme has broad appeal.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Categories (3)
DiceWargameWorld War II