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D-Day Dice

#1906BGG ↗

2012 · 1-4 players · 45min · weight 2.04 · 3,684 ratings

port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.510Deep dive
Bayes
6.29
Users rated
3,684
Owned
5,358
Wishing
689

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Roll dice simultaneously, allocate results to soldiers or resources, decide when to advance the beach sector.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (5)
  • [3]simultaneous_action_selection— “all players play their turn simultaneously and must help each other in order to stay alive
  • [3]push_your_luck_escalation— “built around dice rolling; knowing when to move your unit; resources kept from turn to turn, players can plan ahead
  • [2]dice_mitigation— “resource management — soldiers, specialists, items and courage — and knowing when to move your unit
  • [0]cooperative_with_traitor— “multiplayer co-op game where all players play simultaneously and must help each other in order to stay alive
  • [2]escalating_threat— “advance on the beach sector by sector as their unit grows stronger; succeed or die trying
discovery_score: -0.272

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Balatro
Push_your_luck_escalation + dice_mitigation + escalating sector advance gives genuine solo run shape with arc and loss-as-learning; specialists/items compound across turns approaching Dominion-shape additive engine. Resource-allocation density per minute is the Balatro hot zone.
6.508.0868676
Coop
Simultaneous_action_selection + shared advance to bunker is textbook coop loop shape with arc; cooperative_with_traitor=0 and open information puts bluff_info_asymmetry low (the dimension Hanabi-shape coop owns). Multiple expansion scenarios feed content_extensibility.
5.907.0858466
Snap
Coop-shaped sector advance has no async PvP loop, no factional opposition; simultaneous play is internal coordination not Snap's location reveal. Onboarding requires WW2 scenario rules.
5.007.0447555
Wordle
Single-scenario push-your-luck could be daily-seeded against scoring threshold, but 45min real session shape and dice volatility break the 60-90s and clean win/lose-share frame.
4.506.0335565
Cozy
Cooperative Game triggers Coop-or-Solo tier (no cap) but the WW2 succeed-or-die-trying tone is anti-cozy regardless. Score against tone: low.
4.004.0535355

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.071
wish_norm×0.180.296
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.510= 0.510
Difficulty reasoning

Cooperative dice-rolling resource management with simultaneous turns is a natural mobile format; the WW2 theme has broad appeal.

Closest loop translation
none yet

Sources (3)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG tags

Categories (3)
DiceWargameWorld War II