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4 Gods

#8540BGG ↗

2016 · 2-4 players · 30min · weight 2.24 · 1,008 ratings

no digital port yet
BGGEnrichedDeep analysisSourcesRulesPickDeep dive
Rating
5.62
Users rated
1,008
Owned
1,894
Wishing
196

At a glance

What playing it feels like, broken down.

Core loop

Simultaneously place landscape tiles into shared frame matching terrain borders, then claim a god and send prophets to score followers.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
2
Fantasy
3
Narrative
1
Challenge
2
Fellowship
1
Discovery
2
Expression
2
Submission
1
How it works (4 mechanics)
  • [3]time_pressure_realtime— “Four Gods is a real-time tile-laying game in which players create a world one tile at a time
  • [3]tile_orientation_choice— “each double-sided tile depicting 1-3 types of landscape; all landscapes must match across tile borders
  • [2]spatial_adjacency_scoring— “each tile must be adjacent to two sides; players build inward from corners
  • [3]region_majority— “laying claim to one of four gods and attempting to win followers by sending prophets into that world
Under-the-radar score: -0.36

Raw extraction payloads

The JSON rows behind this page, before analysis turns them into candidate ranking signals.

V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
  "bgg_id": 187104,
  "name": "4 Gods",
  "core_loop_micro": "Simultaneously place landscape tiles into shared frame matching terrain borders, then claim a god and send prophets to score followers.",
  "mda_aesthetic_vector": {
    "Sensation": 2,
    "Fantasy": 3,
    "Narrative": 1,
    "Challenge": 2,
    "Fellowship": 1,
    "Discovery": 2,
    "Expression": 2,
    "Submission": 1
  },
  "mech_interaction_primitives": [
    {
      "primitive": "time_pressure_realtime",
      "strength_0_3": 3,
      "evidence_quote": "Four Gods is a real-time tile-laying game in which players create a world one tile at a time"
    },
    {
      "primitive": "tile_orientation_choice",
      "strength_0_3": 3,
      "evidence_quote": "each double-sided tile depicting 1-3 types of landscape; all landscapes must match across tile borders"
    },
    {
      "primitive": "spatial_adjacency_scoring",
      "strength_0_3": 2,
      "evidence_quote": "each tile must be adjacent to two sides; players build inward from corners"
    },
    {
      "primitive": "region_majority",
      "strength_0_3": 3,
      "evidence_quote": "laying claim to one of four gods and attempting to win followers by sending prophets into that world"
    }
  ],
  "session_length_tolerance_min": 15,
  "content_extensibility_score": 2,
  "confidence": 0.7
}

BGG tags

Categories (2)
PuzzleReal-time