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4
2016 · 2-4 players · 30min · weight 2.24 · 1,008 ratings
no digital port yet
BGGEnrichedDeep analysisSourcesRulesPickDeep dive
Rating
5.62
Users rated
1,008
Owned
1,894
Wishing
196
At a glance
What playing it feels like, broken down.
Core loop
Simultaneously place landscape tiles into shared frame matching terrain borders, then claim a god and send prophets to score followers.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
2
Fantasy
3
Narrative
1
Challenge
2
Fellowship
1
Discovery
2
Expression
2
Submission
1
How it works (4 mechanics)
- [3]time_pressure_realtime— “Four Gods is a real-time tile-laying game in which players create a world one tile at a time”
- [3]tile_orientation_choice— “each double-sided tile depicting 1-3 types of landscape; all landscapes must match across tile borders”
- [2]spatial_adjacency_scoring— “each tile must be adjacent to two sides; players build inward from corners”
- [3]region_majority— “laying claim to one of four gods and attempting to win followers by sending prophets into that world”
Under-the-radar score: -0.36
Raw extraction payloads
The JSON rows behind this page, before analysis turns them into candidate ranking signals.
V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
"bgg_id": 187104,
"name": "4 Gods",
"core_loop_micro": "Simultaneously place landscape tiles into shared frame matching terrain borders, then claim a god and send prophets to score followers.",
"mda_aesthetic_vector": {
"Sensation": 2,
"Fantasy": 3,
"Narrative": 1,
"Challenge": 2,
"Fellowship": 1,
"Discovery": 2,
"Expression": 2,
"Submission": 1
},
"mech_interaction_primitives": [
{
"primitive": "time_pressure_realtime",
"strength_0_3": 3,
"evidence_quote": "Four Gods is a real-time tile-laying game in which players create a world one tile at a time"
},
{
"primitive": "tile_orientation_choice",
"strength_0_3": 3,
"evidence_quote": "each double-sided tile depicting 1-3 types of landscape; all landscapes must match across tile borders"
},
{
"primitive": "spatial_adjacency_scoring",
"strength_0_3": 2,
"evidence_quote": "each tile must be adjacent to two sides; players build inward from corners"
},
{
"primitive": "region_majority",
"strength_0_3": 3,
"evidence_quote": "laying claim to one of four gods and attempting to win followers by sending prophets into that world"
}
],
"session_length_tolerance_min": 15,
"content_extensibility_score": 2,
"confidence": 0.7
}BGG tags
Mechanisms (2)
Categories (2)
PuzzleReal-time