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Stonewall Jackson's Way II: Battles of Bull Run

#99358BGG ↗

2013 · 2-2 players · 720min · weight 3.67 · 349 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
99358
Name
Stonewall Jackson's Way II: Battles of Bull Run
Year
2013
Rank
3993
Min players
2
Max players
2
Playing time
720
Min playtime
240
Max playtime
720
Avg weight
3.6667
Num weights
30
Bayes avg
5.88395
Average
8.67443
Users rated
349
Num owned
1146
Wanting
85
Wishing
237
Num comments
134
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridRatio / Combat Results TableZone of Control
Categories (2)
American Civil WarWargame
Description (2947 chars)

(from MMP website:) Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA). The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). Stonewall Jackson’s Way II: Battles of Bull Run uses the same GCACW Standard Basic Game Rules that were first published in MMP's The Skirmisher #1 and Grant Takes Command. The Advanced Game rule sets are also standardized so players will be able to move quickly from one campaign to the other. All Green Alike: The First Bull Run Campaign, July 1861, includes five Basic Game and two Advanced Game scenarios. The Basic Game scenarios feature two Shenandoah Valley scenarios and two scenarios at Bull Run The two Advanced Game campaigns cover the advance and aftermath of the campaign. Across the Potomac (4 turns, July 2-5, 1861) Johnston vs. Patterson (3 turns, July 17-19, 1861) McDowell’s Opportunity (3 turns, July 19-21, 1861) An End to Innocence (1 turn, July 21, 1861) The Retreat to Washington (3 turns, July 21-23, 1861) The Bull Run Campaign (13 turns, July 16-28, 1861) The Virginia Campaign (14 turns, July 15-28, 1861) [The first and last scenarios require use of the Here Come the Rebels (the 2nd game in the GCACW series) west map (not included).] Stonewall Jackson’s Way: Cedar Mountain to 2nd Manassas, August 1862, includes two new Basic Game scenarios, the five original Basic Scenarios redesigned and rebalanced, and the two original Advanced Game campaigns also revamped for better play balance: Cedar Mountain (3 turns, August 8-10, 1862) Lee vs. Pope (2 turns, August 18-19, 1862) Stuart’s Raid (3 turns, August 22-24, 1862) From the Rappahannock to Bull Run (6 turns, August 25-30, 1862) Jackson’s March (3 turns, August 26-28, 1862) Bag the Whole Crowd (3 turns, August 28-30, 1862) Which Way Did He Go? (3 turns, August 28-30, 1862) From the Rapidan to the Rappahannock (8 turns, August 19-26, 1862) From the Rapidan to Manassas (15 turns, August 19 – September 2, 1862) Stonewall Jackson’s Way II: Battles of Bull Run contains: One 28 page GCACW Series Rules Booklet One 68 page SJW II Specific Rules Booklet Two 22"x 32" full-color mapsheets (North & South maps) Three Countersheets (840 1/2" dual-side printed counters) One Terrain Effects Chart (2 sided) Two full-color Force Displays Cards (both 1 sided) Two 4 page color Charts and Tables foldout Two 6-sided Dice

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.