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Bios: Megafauna

#97915BGG ↗

2011 · 1-4 players · 120min · weight 3.70 · 816 ratings

v2 v3

BGG raw

ID
97915
Name
Bios: Megafauna
Year
2011
Rank
4420
Min players
1
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.6988
Num weights
83
Bayes avg
5.83486
Average
6.83477
Users rated
816
Num owned
1355
Wanting
90
Wishing
418
Num comments
314
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Area Majority / InfluenceEnd Game BonusesEventsGrid MovementHidden Victory PointsIncrease Value of Unchosen ResourcesMovement PointsMulti-Use CardsOpen DraftingSimulationSolo / Solitaire GameSquare GridSudden Death EndingTagsVariable Player PowersVariable Set-up
Categories (3)
AnimalsEnvironmentalPrehistoric
Description (825 chars)

In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).