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Dungeon Petz

#97207BGG ↗

2011 · 2-4 players · 90min · weight 3.63 · 15,577 ratings

v2 v3

BGG raw

ID
97207
Name
Dungeon Petz
Year
2011
Rank
166
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.6345
Num weights
747
Bayes avg
7.11624
Average
7.38263
Users rated
15577
Num owned
20885
Wanting
646
Wishing
4241
Num comments
2891
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingHand ManagementSelection Order BidSimultaneous Action SelectionWorker Placement
Categories (3)
AnimalsFantasyHumor
Description (1053 chars)

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

LLM v2 (wide)

Core verb
send imp group, raise pet
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Challenge", "Fantasy", "Submission"]
Core loop pitch
Bid imp groups for action priority, then juggle pet needs each round before selling them off.
Translation difficulty
Hard
Difficulty reason
Simultaneous group-bidding plus the cascading pet-need card draws are heavy to teach on touch; blocking dynamic depends on humans.
Direct digital port
Dungeon Petz (Tabletopia/Board Game Arena, browser)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["simultaneous_group_bidding", "pet_need_card_draws", "creature_aging_dial", "action_priority_auction", "constraint_juggling"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (891 chars)
{
  "game_id": 97207,
  "name": "Dungeon Petz",
  "core_verb": "send imp group, raise pet",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Submission"
  ],
  "core_loop_pitch": "Bid imp groups for action priority, then juggle pet needs each round before selling them off.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Simultaneous group-bidding plus the cascading pet-need card draws are heavy to teach on touch; blocking dynamic depends on humans.",
  "direct_digital_port": "Dungeon Petz (Tabletopia/Board Game Arena, browser)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "simultaneous_group_bidding",
    "pet_need_card_draws",
    "creature_aging_dial",
    "action_priority_auction",
    "constraint_juggling"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).