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Mage Knight Board Game

#96848BGG ↗

2011 · 1-4 players · 240min · weight 4.38 · 35,110 ratings

v2 v3

BGG raw

ID
96848
Name
Mage Knight Board Game
Year
2011
Rank
24
Min players
1
Max players
4
Playing time
240
Min playtime
60
Max playtime
240
Avg weight
4.3759
Num weights
2828
Bayes avg
7.83838
Average
8.08221
Users rated
35110
Num owned
47917
Wanting
1182
Wishing
13175
Num comments
6686
Fetched at
Sat Apr 25 2026 16:15:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Card Play Conflict ResolutionCooperative GameDeck, Bag, and Pool BuildingDice RollingGrid MovementHand ManagementHexagon GridModular BoardMulti-Use CardsOpen DraftingRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameTagsTurn Order: Claim ActionVariable Player Powers
Categories (4)
AdventureExplorationFantasyFighting
Description (778 chars)

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included. Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

LLM v2 (wide)

Core verb
play card for move/attack/influence
Decision shape
mixed:combinatorial+spatial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Fantasy"]
Core loop pitch
Play hand cards (basic or sideways for weak effect) to move on hex map, fight monsters, recruit, and grow your deck.
Translation difficulty
Medium
Difficulty reason
Beloved as a solo experience and would translate beautifully, but rules complexity is brutal and WizKids has not licensed a port. Paladin's Oath is the spiritual digital cousin.
Direct digital port
Port kind
Closest loop translation
Paladin's Oath
Primitive tags
["card_basic_or_advanced_use", "hex_exploration_reveal", "deckbuilding_with_skill_unlocks", "day_night_round_cycle", "tactical_combat_via_card_play"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (974 chars)
{
  "game_id": 96848,
  "name": "Mage Knight Board Game",
  "core_verb": "play card for move/attack/influence",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Fantasy"
  ],
  "core_loop_pitch": "Play hand cards (basic or sideways for weak effect) to move on hex map, fight monsters, recruit, and grow your deck.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Beloved as a solo experience and would translate beautifully, but rules complexity is brutal and WizKids has not licensed a port. Paladin's Oath is the spiritual digital cousin.",
  "direct_digital_port": null,
  "closest_loop_translation": "Paladin's Oath",
  "primitive_tags": [
    "card_basic_or_advanced_use",
    "hex_exploration_reveal",
    "deckbuilding_with_skill_unlocks",
    "day_night_round_cycle",
    "tactical_combat_via_card_play"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).