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Struggle of Empires

#9625BGG ↗

2004 · 2-7 players · 240min · weight 3.59 · 4,416 ratings

v2 v3

BGG raw

ID
9625
Name
Struggle of Empires
Year
2004
Rank
398
Min players
2
Max players
7
Playing time
240
Min playtime
180
Max playtime
240
Avg weight
3.5895
Num weights
553
Bayes avg
6.80467
Average
7.52647
Users rated
4416
Num owned
6017
Wanting
270
Wishing
1373
Num comments
1597
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
AlliancesArea Majority / InfluenceArea MovementAuction / BiddingDice Rolling
Categories (5)
Age of ReasonCivilizationFightingPoliticalTerritory Building
Description (1387 chars)

Struggle of Empires recreates the various wars fought between the European powers as they attempted to become the dominant force in Europe and the rest of the world during the eighteenth century. Build armies and fleets, make alliances, establish colonies, improve your economy, and ultimately wage war to expand your empire. Be careful, though, as a profligate country can end up being consumed by revolution. From the designer: Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war, players must form into two alliances. Once allied with a player, you cannot fight each other. This means that you do not have the backstabbing of Diplomacy to worry about; if he's allied, he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this, you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game, it will scale from 3 to 7 players and has pretty simple rules.

LLM v2 (wide)

Core verb
buy tile, attack region
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Challenge", "Fellowship"]
Core loop pitch
Auction into one of two forced alliances, then spend turns buying tiles, fighting in regions, and risking unrest.
Translation difficulty
Hard
Difficulty reason
Pre-war alliance auction is the heart of the game and needs human bargaining; unrest pacing and 4-7 player count fit poorly with phone sessions.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["forced_two_team_alliance", "alliance_auction", "unrest_track_punishment", "improvement_tile_market", "three_war_arc_structure", "minor_power_alliance_chits"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (938 chars)
{
  "game_id": 9625,
  "name": "Struggle of Empires",
  "core_verb": "buy tile, attack region",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Auction into one of two forced alliances, then spend turns buying tiles, fighting in regions, and risking unrest.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Pre-war alliance auction is the heart of the game and needs human bargaining; unrest pacing and 4-7 player count fit poorly with phone sessions.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "forced_two_team_alliance",
    "alliance_auction",
    "unrest_track_punishment",
    "improvement_tile_market",
    "three_war_arc_structure",
    "minor_power_alliance_chits"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).