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Dixit: Odyssey

#92828BGG ↗

2011 · 3-12 players · 30min · weight 1.16 · 22,931 ratings

v2 v3

BGG raw

ID
92828
Name
Dixit: Odyssey
Year
2011
Rank
185
Min players
3
Max players
12
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.1608
Num weights
678
Bayes avg
7.14363
Average
7.37987
Users rated
22931
Num owned
34922
Wanting
378
Wishing
2777
Num comments
2770
Fetched at
Sat Apr 25 2026 16:15:36 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
StorytellingTargeted CluesVoting
Categories (3)
Card GameHumorParty Game
Description (1740 chars)

Dixit Odyssey is both a standalone game and an expansion (Dixit: Odyssey (expansion)) for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010. Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins. Dixit Odyssey contains 84 new cards, each with a unique image drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2. The stand alone version also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards. Expansion versus standalone versions of the game. Standalone version is in a square box (released in 2011 but may still be available). Expansion version is in a rectangular box (available from 2013 onwards): Dixit: Odyssey (expansion)

LLM v2 (wide)

Core verb
give clue, vote on image
Decision shape
social
Reward schedule
immediate
Aesthetics
["Expression", "Fellowship", "Narrative"]
Core loop pitch
Storyteller gives a vague clue for one of their dreamlike cards; others submit decoy cards, all guess.
Translation difficulty
Hard
Difficulty reason
Dixit World exists on iOS/Android, but the magic is reading friends' aesthetic minds; AI judges fail and chat lag kills timing.
Direct digital port
Dixit World (iOS/Android, Libellud Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["semantic_ambiguity_clue", "decoy_image_submission", "calibrated_obscurity_target", "voting_payoff_curve", "image_association_judging"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (886 chars)
{
  "game_id": 92828,
  "name": "Dixit: Odyssey",
  "core_verb": "give clue, vote on image",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Expression",
    "Fellowship",
    "Narrative"
  ],
  "core_loop_pitch": "Storyteller gives a vague clue for one of their dreamlike cards; others submit decoy cards, all guess.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Dixit World exists on iOS/Android, but the magic is reading friends' aesthetic minds; AI judges fail and chat lag kills timing.",
  "direct_digital_port": "Dixit World (iOS/Android, Libellud Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "semantic_ambiguity_clue",
    "decoy_image_submission",
    "calibrated_obscurity_target",
    "voting_payoff_curve",
    "image_association_judging"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).