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Goa

#9216BGG ↗

2004 · 2-4 players · 90min · weight 3.36 · 11,828 ratings

v2 v3 fit 0.516

BGG raw

ID
9216
Name
Goa
Year
2004
Rank
131
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.3637
Num weights
1163
Bayes avg
7.19001
Average
7.54719
Users rated
11828
Num owned
11731
Wanting
813
Wishing
2942
Num comments
3236
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingAuction: Once AroundHand ManagementPush Your LuckTech Trees / Tech Tracks
Categories (4)
EconomicFarmingNauticalRenaissance
Description (2325 chars)

Goa, a strategy game of auctions and resource management, is set at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centers in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help. Each turn begins with an auction phase, where each player gets to auction one item (and the starting player two items). The first item being auctioned gives the right to go first the next turn (along with a card that gives an extra action). If you buy your own item, you pay it to the bank. If someone else buys the item you sell, they pay you. Items include plantations complete with crops, income tiles (income in money, ships, plantation refills each turn etc.), ships, settlers, and later on tiles that score points for certain achievements. After the auction, players get three actions to either improve their technologies or produce things such as spices on plantations, ships, money or build more plantations. Each player has a board showing their advancement for various things: getting ships, planting new spices, getting colonists, etc. The more a player advances along one track, the better one is doing that particular action. The further you get along a certain track, the more points that track is worth at the end, and there are also rewards to the first player who reaches the last two levels along each track. On the other hand, each player normally needs to perform the actions for all the tracks at some point, so it's not necessarily a good idea to concentrate on just a couple of them. Goa is a game that gives plenty of opportunity for tough decisions, since a player always has at least one action too few. The game mixes an interactive element of the auction, which encourages you to nominate things that other players want so you receive cash with the solitaire management of your plantation, which then interacts later on as players race to be first in the top tech levels. The 2012 edition of Goa includes four new tiles and a new play variant, as noted on the cover of the Z-Man Games edition.

LLM v2 (wide)

Core verb
auction tile, advance track
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Auction plantations and tiles, then spend three actions advancing personal tracks that compound future income.
Translation difficulty
Medium
Difficulty reason
Auction-driven turn flow needs synchronous play, but the personal tech-track engine is a clean fit; no official digital version exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["personal_tech_tracks", "self_auction_payout", "expedition_card_objectives", "compounding_yield_tracks", "limited_action_budget"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (827 chars)
{
  "game_id": 9216,
  "name": "Goa",
  "core_verb": "auction tile, advance track",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Auction plantations and tiles, then spend three actions advancing personal tracks that compound future income.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Auction-driven turn flow needs synchronous play, but the personal tech-track engine is a clean fit; no official digital version exists.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "personal_tech_tracks",
    "self_auction_payout",
    "expedition_card_objectives",
    "compounding_yield_tracks",
    "limited_action_budget"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).