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Ticket to Ride

#9209BGG ↗

2004 · 2-5 players · 60min · weight 1.82 · 98,138 ratings

v2 v3 fit 0.433

BGG raw

ID
9209
Name
Ticket to Ride
Year
2004
Rank
145
Min players
2
Max players
5
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
1.82
Num weights
5222
Bayes avg
7.26204
Average
7.38576
Users rated
98138
Num owned
148486
Wanting
686
Wishing
8657
Num comments
15697
Fetched at
Sat Apr 25 2026 16:15:32 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
ConnectionsContractsEnd Game BonusesHand ManagementNetwork and Route BuildingOpen DraftingPush Your LuckSet Collection
Categories (1)
Trains
Description (1347 chars)

With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.

LLM v2 (wide)

Core verb
draft cards, claim route
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Each turn, draw colored train cards or spend a matching set to claim a route between US cities, completing destination tickets.
Translation difficulty
Easy
Difficulty reason
Iconic gateway game with extensive digital editions across every platform; the three-choice turn is a touch-input ideal.
Direct digital port
Ticket to Ride (Steam/mobile/console, Marmalade Game Studio/Days of Wonder)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["color_set_to_claim_edge", "hidden_destination_objective", "longest_path_bonus", "blocking_route_pressure", "card_draw_or_play_choice"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (928 chars)
{
  "game_id": 9209,
  "name": "Ticket to Ride",
  "core_verb": "draft cards, claim route",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Each turn, draw colored train cards or spend a matching set to claim a route between US cities, completing destination tickets.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Iconic gateway game with extensive digital editions across every platform; the three-choice turn is a touch-input ideal.",
  "direct_digital_port": "Ticket to Ride (Steam/mobile/console, Marmalade Game Studio/Days of Wonder)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "color_set_to_claim_edge",
    "hidden_destination_objective",
    "longest_path_bonus",
    "blocking_route_pressure",
    "card_draw_or_play_choice"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).