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Saga

#9202BGG ↗

2004 · 2-4 players · 40min · weight 2.01 · 1,282 ratings

v2 v3

BGG raw

ID
9202
Name
Saga
Year
2004
Rank
5524
Min players
2
Max players
4
Playing time
40
Min playtime
40
Max playtime
40
Avg weight
2.0131
Num weights
153
Bayes avg
5.58477
Average
5.77055
Users rated
1282
Num owned
2409
Wanting
6
Wishing
63
Num comments
529
Fetched at
Sat Apr 25 2026 16:22:35 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceHand ManagementOpen DraftingSet CollectionTake That
Categories (3)
Card GameFightingMedieval
Description (1354 chars)

From the publisher: In an empire consisting of six countries, each player incorporates a prince who tries to free the countries from the evil ruler with the help of his or her troops. In each round, players lay out knights before them who have different strength values. The color of the knight symbolizes the country one wants to conquer. If one lays down further knights of the same color in later rounds, they will be arranged in a row below each other. It is important that only one knight per color may be part of the conquering squad. To conquer a country, one needs a knight with a higher strength number as the one defending it. Once a country has been conquered, the former owner receives his or her knight cards back. However, the other players will try to conquer the country anew by laying down knights with higher overall strength. They also must bear in mind the different special functions of each country. Most countries serve as income sources; some enable the player to enforce his defense troops and so on. At the end of the game, you will receive a “general rating.” The player owning a country receives the sum of his defense knight’s value points in that country. Cards that have not been used will earn minus points. The player who now owns the highest amount of money wins the game and becomes the new king!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).