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Mystery of the Abbey

#915BGG ↗

1995 · 3-6 players · 90min · weight 2.20 · 8,392 ratings

v2 v3

BGG raw

ID
915
Name
Mystery of the Abbey
Year
1995
Rank
1182
Min players
3
Max players
6
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.2039
Num weights
721
Bayes avg
6.27974
Average
6.53948
Users rated
8392
Num owned
10744
Wanting
321
Wishing
1831
Num comments
2491
Fetched at
Sat Apr 25 2026 16:16:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area MovementDeductionDice RollingEventsHand ManagementPaper-and-PencilSet Collection
Categories (4)
DeductionMedievalMurder / MysteryReligious
Description (1537 chars)

Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. Monks are of three orders, three titles, fat/thin, bald/hooded, and bearded/clean shaven. One monk card is hidden, and the rest of the cards are distributed. Turns consist of moving up to two spaces, and then asking a question of any other monks who are present there. (For instance, "how many fat monks do you have in your hand of cards?".) Players may either take a "vow of silence" or answer truthfully; they then in turn get to ask the accuser a question if they answered the accuser's question. "Mass" occurs every four turns: all players go back to the Sanctuary, an event card is read, and they then pass an ever growing number of cards to their left neighbor. Various rooms have special events or cards associated with them, e.g. in a Cell you get to pick a card from a neighbor, in the Cryptorum you get to pick up a card to take an extra turn later. Unlike Clue, you don't automatically win by making a correct Accusation: you get 4 points for getting it right, but you also get 2 points for each correct Declaration of a single trait, and lose points for incorrect declarations and accusations. So, e.g. a person could correctly Declare the culprit but lose the game. Unique Events cards add randomness to each play, and the game begs for House rules to limit the questions.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).