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Discworld: Ankh-Morpork

#91312BGG ↗

2011 · 2-4 players · 60min · weight 2.21 · 10,892 ratings

v2 v3

BGG raw

ID
91312
Name
Discworld: Ankh-Morpork
Year
2011
Rank
425
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.2069
Num weights
609
Bayes avg
6.87342
Average
7.25718
Users rated
10892
Num owned
13205
Wanting
571
Wishing
2720
Num comments
2076
Fetched at
Sat Apr 25 2026 16:15:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceDice RollingEventsHand ManagementHidden RolesInterruptsRoles with Asymmetric InformationSudden Death EndingTake That
Categories (6)
BluffingCard GameCity BuildingDeductionFantasyNovel-based
Description (1163 chars)

Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win. The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace). A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

LLM v2 (wide)

Core verb
play card, trigger effects
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Narrative", "Challenge", "Fellowship"]
Core loop pitch
Play a unique character card to drop minions/buildings on city zones while hiding which secret win condition is yours.
Translation difficulty
Hard
Difficulty reason
Hidden-role deduction over a long arc with 132 unique text-heavy cards; humor and bluffing don't survive solo AI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_win_condition_per_player", "unique_card_text_engine", "area_presence_with_trouble_markers", "deduction_via_action_choice", "card_chained_action_economy"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (936 chars)
{
  "game_id": 91312,
  "name": "Discworld: Ankh-Morpork",
  "core_verb": "play card, trigger effects",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Narrative",
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Play a unique character card to drop minions/buildings on city zones while hiding which secret win condition is yours.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Hidden-role deduction over a long arc with 132 unique text-heavy cards; humor and bluffing don't survive solo AI.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_win_condition_per_player",
    "unique_card_text_engine",
    "area_presence_with_trouble_markers",
    "deduction_via_action_choice",
    "card_chained_action_economy"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).