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Cargo Noir

#90305BGG ↗

2011 · 2-5 players · 90min · weight 2.09 · 3,067 ratings

v2 v3

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ID
90305
Name
Cargo Noir
Year
2011
Rank
1700
Min players
2
Max players
5
Playing time
90
Min playtime
30
Max playtime
90
Avg weight
2.0879
Num weights
182
Bayes avg
6.01585
Average
6.44301
Users rated
3067
Num owned
4253
Wanting
89
Wishing
550
Num comments
760
Fetched at
Sat Apr 25 2026 16:17:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Auction / BiddingSet CollectionWorker Placement
Categories (1)
Economic
Description (1197 chars)

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods." Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).