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Blood Bowl: Team Manager – The Card Game

#90137BGG ↗

2011 · 2-4 players · 120min · weight 2.35 · 11,807 ratings

v2 v3

BGG raw

ID
90137
Name
Blood Bowl: Team Manager – The Card Game
Year
2011
Rank
270
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.347
Num weights
657
Bayes avg
7.04796
Average
7.40125
Users rated
11807
Num owned
15490
Wanting
266
Wishing
1572
Num comments
2192
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceDeck, Bag, and Pool BuildingDice RollingHand ManagementOpen Drafting
Categories (4)
Card GameFantasyFightingSports
Description (1471 chars)

Game description from the publisher: Blood Bowl: Team Manager - The Card Game is a bone-breaking, breathtaking standalone card game of violence and outright cheating for two to four players. Chaos, Dwarf, Wood Elf, Human, Orc, and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players, hiring staff, upgrading facilities, and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year! Once a manager has chosen one of the six teams, he has five weeks to groom them into the best in the league, culminating with the Blood Bowl tournament. He does this by competing at highlights, collecting payouts, upgrading his personnel, and drafting Star Players. Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents, but a clever manager can play to their strengths by carefully positioning them to excel on the pitch. Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins, the more it improves and the more fans it accumulates. The season culminates with the Blood Bowl tournament. After the Blood Bowl, the season ends. Players then tally up their total fans and the manager with the most fans wins the game.

LLM v2 (wide)

Core verb
commit players to highlight
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fantasy", "Fellowship"]
Core loop pitch
Send your team's cards to compete at randomly drawn highlight matchups; cheat, draft stars, gain fans.
Translation difficulty
Medium
Difficulty reason
Asymmetric racial decks and dice-driven highlight tugs adapt cleanly, but the licensing with Games Workshop blocks an official port.
Direct digital port
Port kind
Closest loop translation
Blood Bowl 3
Primitive tags
["matchup_commitment", "asymmetric_faction_decks", "tug_of_war_highlights", "deck_growing_via_drafting", "cheat_dice_modifiers"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (950 chars)
{
  "game_id": 90137,
  "name": "Blood Bowl: Team Manager – The Card Game",
  "core_verb": "commit players to highlight",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Fellowship"
  ],
  "core_loop_pitch": "Send your team's cards to compete at randomly drawn highlight matchups; cheat, draft stars, gain fans.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Asymmetric racial decks and dice-driven highlight tugs adapt cleanly, but the licensing with Games Workshop blocks an official port.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "Blood Bowl 3",
  "primitive_tags": [
    "matchup_commitment",
    "asymmetric_faction_decks",
    "tug_of_war_highlights",
    "deck_growing_via_drafting",
    "cheat_dice_modifiers"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).