← all games

Flying Colors

#8730BGG ↗

2003 · 1-4 players · 240min · weight 3.03 · 969 ratings

v2 v3

BGG raw

ID
8730
Name
Flying Colors
Year
2003
Rank
1755
Min players
1
Max players
4
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.0268
Num weights
112
Bayes avg
6.06001
Average
7.5879
Users rated
969
Num owned
3021
Wanting
93
Wishing
471
Num comments
462
Fetched at
Sat Apr 25 2026 16:17:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingGrid MovementHexagon GridLine of SightMovement PointsSimulation
Categories (5)
Age of ReasonAmerican Revolutionary WarNapoleonicNauticalWargame
Description (2049 chars)

Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged. Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system. This is not a strategic level game where one piece represents several ships. Flying Colors includes individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook. Included within the game are historical scenarios [...]. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play. TIME SCALE : 5-10 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual Ships NUMBER OF PLAYERS: One to Four (from GMT website and BGG users)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).