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Morisi

#867BGG ↗

2000 · 2-4 players · 45min · weight 2.08 · 247 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
867
Name
Morisi
Year
2000
Rank
9983
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.0769
Num weights
13
Bayes avg
5.58877
Average
6.47692
Users rated
247
Num owned
355
Wanting
30
Wishing
43
Num comments
93
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Modular BoardNetwork and Route Building
Categories (1)
Transportation
Description (637 chars)

The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities. A multi-player reimplementation of: Isi Reimplemented by: Netzwerk

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.