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Mage Knight

#864BGG ↗

2000 · 2-4 players · 60min · weight 2.38 · 1,009 ratings

v2 v3

BGG raw

ID
864
Name
Mage Knight
Year
2000
Rank
3989
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.382
Num weights
89
Bayes avg
5.69365
Average
6.23124
Users rated
1009
Num owned
1692
Wanting
23
Wishing
121
Num comments
371
Fetched at
Sat Apr 25 2026 16:20:24 GMT+0000 (Coordinated Universal Time)
Categories (4)
Collectible ComponentsFantasyMiniaturesWargame
Description (1417 chars)

WizKids' first game, Mage Knight cleverly applies the CCG concept to miniatures; a "Starter Pack" contains 10 random pre-painted, plastic miniatures, while "Booster Packs" contain 5. Figures' stats are kept track of via dials on their bases, which change depending on how much damage they've taken. As in most miniatures games, players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured, the opponent withdraws, or your pre-determined time limit expires. The same figures could be used in two other games: Mage Knight Conquest Mage Knight Dungeons Mage Knight 2.0 Mage Knight 2.0 changed many rules which overhauled or expanded, they introduced new strategic possibilities to the game, including capabilities to customize Unique warriors and battles via styrene cards called Items, Domains, and Constructed Terrain. Later expansions introduced more options via Spellbooks, Spells, and Adventuring Companies. It was eventually counted as a new game since the old figures were ruled obsolete for all tournaments that utilized the Mage Knight 2.0 format. The two "versions" can be distinguished by their logos; the original Mage Knight sets feature a straight short sword through the logo while "2.0" and its subsequent expansions have a curved scimitar.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).