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Genesis: Empires and Kingdoms of the Ancient Middle East

#86177BGG ↗

2015 · 1-5 players · 600min · weight 3.19 · 318 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
86177
Name
Genesis: Empires and Kingdoms of the Ancient Middle East
Year
2015
Rank
6488
Min players
1
Max players
5
Playing time
600
Min playtime
450
Max playtime
600
Avg weight
3.1935
Num weights
31
Bayes avg
5.69032
Average
7.12157
Users rated
318
Num owned
959
Wanting
57
Wishing
290
Num comments
164
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Campaign / Battle Card DrivenDice RollingPoint to Point MovementSimulation
Categories (3)
AncientCivilizationWargame
Description (1499 chars)

Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. (from Game Rules introduction)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.