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Magician's Kitchen

#85245BGG ↗

2010 · 2-4 players · 25min · weight 1.11 · 282 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
85245
Name
Magician's Kitchen
Year
2010
Rank
11071
Min players
2
Max players
4
Playing time
25
Min playtime
20
Max playtime
25
Avg weight
1.1111
Num weights
18
Bayes avg
5.57258
Average
6.17539
Users rated
282
Num owned
543
Wanting
25
Wishing
73
Num comments
101
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Categories (3)
Action / DexterityChildren's GameFantasy
Description (1489 chars)

Kaboom! Hiss! A colourful cloud of smoke billows out of the magic cauldron. It's a hot day in the old magic kitchen where the little magician's apprentices are learning the art of brewing magic potions. They need to put plenty of ingredients in the cauldron for this, then it will be time to make a fire. But will it be that easy? Leg of toad and stumbling curse – which of you will be the first? Magician's Kitchen is played on a square board with five objects placed on it: a cauldron in each corner, and a fireplace in the middle. Each player has four magic ingredients (marbles) which have to be delivered to each of the cauldrons. On his turn, a player takes his apprentice – a big wooden pawn with a bowl on top for holding "ingredients" – and places it on his starting location on the board. He puts one of his ingredients in the bowl (or two, if another player has already delivered all his ingredients). Then he uses his magic wand to push his apprentice toward a cauldron in order to deliver his ingredient. If the apprentice falls, his turn ends, and he has to try again on his next turn. A player who has already delivered all of his ingredients must try to light the fire by moving the fireball (another marble) to the fireplace. If he succeeds, he wins. Magician's Kitchen uses magnets and metal balls hidden under the playing surface (at random locations) to create "stumbling" points which make delivering the marbles more difficult. Watch your step!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.