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Cave Evil

#84889BGG ↗

2011 · 2-4 players · 180min · weight 3.51 · 641 ratings

v2 v3

BGG raw

ID
84889
Name
Cave Evil
Year
2011
Rank
3482
Min players
2
Max players
4
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.5085
Num weights
59
Bayes avg
5.94947
Average
7.88612
Users rated
641
Num owned
1540
Wanting
203
Wishing
833
Num comments
275
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area MovementHand ManagementModular BoardPlayer Elimination
Categories (7)
AdventureAncientExplorationFantasyFightingHorrorMature / Adult
Description (1927 chars)

"The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living — if any remain. But in death, a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits, the dead awakened, swarming through slime-fluxing tunnels, seeking chthonic power, warring with demons and denizens of the deep. Animated by the black flame, necro-ecologies rose and collapsed in the crypt-universe. Now, cloistered undead lich-wizards have discovered the primordial opening to the shadow source, the doleful horror-hole where the Eternal Evil Emperor watches and waits.... The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions, while defending their own lairs from the excavations and intrusions of others. In the end, the only route is into the demon path... Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death." In Cave Evil, each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer. The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat, or an enemy minion may venture into their Lair and crush the wizard's shadow power, a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).