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Razzia

#841BGG ↗

1992 · 3-8 players · 30min · weight 1.33 · 384 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
841
Name
Razzia
Year
1992
Rank
8553
Min players
3
Max players
8
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.3333
Num weights
27
Bayes avg
5.61739
Average
6.34888
Users rated
384
Num owned
719
Wanting
34
Wishing
77
Num comments
129
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Auction / BiddingDice RollingSimultaneous Action Selection
Categories (5)
BluffingCard GameEconomicMafiaNegotiation
Description (1149 chars)

There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one of the six gambling joints and depicts either a gambler or a cop. The cards are revealed, and in each gambling joint where a gambler has been played, the money will be awarded, à la Hoity Toity/Adel Verplichtet, to the gambler unless a cop has also been played in the joint, in which case the cop gets it; if a cop shows up but no gambler, the money stays where it is for the next round. When two gamblers or two cops both claim the money in the same joint, a negotiation mechanism which may involve the roll of a die comes into play. You have to do well in the simultaneity sweeps to get into contention at all, but doing well in the negotiation can make the difference between coming in first or second. The game comes in a small package about the size of a videotape and is attractively decorated in a sort of mid-1970s Gil Kane/Joe Giella DC Comics style.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.