2011 · 2-5 players · 180min · weight 3.24 · 14,016 ratings
BGG raw
Description (1112 chars)
Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact. Do you dare enter the Mansions of Madness?
LLM v2 (wide)
Raw v2 JSON (1013 chars)
{
"game_id": 83330,
"name": "Mansions of Madness",
"core_verb": "explore room, resolve event",
"decision_shape": "mixed:spatial+probabilistic",
"reward_schedule": "delayed",
"aesthetics": [
"Narrative",
"Discovery",
"Challenge"
],
"core_loop_pitch": "Move investigator through tiles, search for clues, fight monsters, and resolve scenario puzzles before insanity.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "The 2nd edition already requires a companion app, proving digital fits; full digital port of 1st edition is harder due to keeper-vs-party structure.",
"direct_digital_port": "Mansions of Madness: Second Edition app (Steam/iOS/Android, Fantasy Flight)",
"direct_digital_port_kind": "first_party",
"closest_loop_translation": "none yet",
"primitive_tags": [
"scenario_branching",
"investigator_sanity_track",
"tile_reveal_exploration",
"puzzle_minigame_inserts",
"monster_spawn_events"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).