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Mansions of Madness

#83330BGG ↗

2011 · 2-5 players · 180min · weight 3.24 · 14,016 ratings

v2 v3 fit 0.261

BGG raw

ID
83330
Name
Mansions of Madness
Year
2011
Rank
301
Min players
2
Max players
5
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
3.2427
Num weights
758
Bayes avg
6.90516
Average
7.25182
Users rated
14016
Num owned
20523
Wanting
302
Wishing
3018
Num comments
2518
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area MovementDice RollingHand ManagementModular BoardPick-up and DeliverRole PlayingScenario / Mission / Campaign GameTeam-Based GameVariable Player Powers
Categories (8)
AdventureExplorationFantasyFightingHorrorMiniaturesMurder / MysteryPuzzle
Description (1112 chars)

Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact. Do you dare enter the Mansions of Madness?

LLM v2 (wide)

Core verb
explore room, resolve event
Decision shape
mixed:spatial+probabilistic
Reward schedule
delayed
Aesthetics
["Narrative", "Discovery", "Challenge"]
Core loop pitch
Move investigator through tiles, search for clues, fight monsters, and resolve scenario puzzles before insanity.
Translation difficulty
Medium
Difficulty reason
The 2nd edition already requires a companion app, proving digital fits; full digital port of 1st edition is harder due to keeper-vs-party structure.
Direct digital port
Mansions of Madness: Second Edition app (Steam/iOS/Android, Fantasy Flight)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["scenario_branching", "investigator_sanity_track", "tile_reveal_exploration", "puzzle_minigame_inserts", "monster_spawn_events"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1013 chars)
{
  "game_id": 83330,
  "name": "Mansions of Madness",
  "core_verb": "explore room, resolve event",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Narrative",
    "Discovery",
    "Challenge"
  ],
  "core_loop_pitch": "Move investigator through tiles, search for clues, fight monsters, and resolve scenario puzzles before insanity.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The 2nd edition already requires a companion app, proving digital fits; full digital port of 1st edition is harder due to keeper-vs-party structure.",
  "direct_digital_port": "Mansions of Madness: Second Edition app (Steam/iOS/Android, Fantasy Flight)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "scenario_branching",
    "investigator_sanity_track",
    "tile_reveal_exploration",
    "puzzle_minigame_inserts",
    "monster_spawn_events"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).