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Alexandros

#8273BGG ↗

2003 · 2-4 players · 45min · weight 2.36 · 1,025 ratings

v2 v3

BGG raw

ID
8273
Name
Alexandros
Year
2003
Rank
3568
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.3613
Num weights
119
Bayes avg
5.70494
Average
6.19791
Users rated
1025
Num owned
1610
Wanting
31
Wishing
105
Num comments
425
Fetched at
Sat Apr 25 2026 16:19:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
ChainingEnclosureHand ManagementPoint to Point Movement
Categories (3)
Abstract StrategyAncientTerritory Building
Description (1707 chars)

Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn. The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first. Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty. After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them. Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring. Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).