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Illuminati: Crime Lords

#8160BGG ↗

2004 · 2-6 players · 60min · weight 2.60 · 256 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8160
Name
Illuminati: Crime Lords
Year
2004
Rank
15606
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.6
Num weights
30
Bayes avg
5.53444
Average
5.91953
Users rated
256
Num owned
664
Wanting
17
Wishing
51
Num comments
99
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingDice RollingOpen DraftingSet CollectionVariable Player Powers
Categories (5)
Card GameHumorMafiaNegotiationPolitical
Description (764 chars)

Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream. You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, back stab. You can share a victory, but it's much more satisfying to say "There can be only one Boss. And it's me." Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson. Boxed game with 112 cards, rules, die-cut money and status counters, and dice. Illustrated by Dan Smith.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.