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The Lord of the Rings: Combat Hex Tradeable Miniatures Game

#8139BGG ↗

2003 · 2-2 players · 60min · weight 2.41 · 324 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8139
Name
The Lord of the Rings: Combat Hex Tradeable Miniatures Game
Year
2003
Rank
9345
Min players
2
Max players
2
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.4054
Num weights
37
Bayes avg
5.60056
Average
6.56988
Users rated
324
Num owned
708
Wanting
28
Wishing
43
Num comments
162
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Action Points
Categories (5)
Collectible ComponentsFantasyMiniaturesMovies / TV / Radio themeNovel-based
Description (1079 chars)

Take command of the Legions of Middle-earth with the LoTR: TMG. Destroy the One Ring or claim its terrible power for your own in this fast paced game that uses expertly pre-painted miniatures, and the intuitive Combat Hex rules system to deliver the excitement of the Lord of the Rings movies right out of the box. A brief rundown on how the game plays: There are 4 phases in every turn. Each turn starts with the Strategy phase, where players roll to determine who is the attacker and who is the defender for that turn. The player that rolls the highest can choose to be either. The next phase is the attacker’s Action phase. In this phase, each of the attacker’s warriors can take one action. A warrior can move, shoot or do nothing as its action. Once the attacker is finished with all of his or her actions, the defender now gets their action phase. The final phase is the Combat phase. This is when your warriors fight. Warriors killed in this phase aren’t removed until the very end, so they will at least get to fight back if they are struck down.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.