← all games

Industria

#8124BGG ↗

2003 · 3-4 players · 60min · weight 2.68 · 1,822 ratings

v2 v3

BGG raw

ID
8124
Name
Industria
Year
2003
Rank
2034
Min players
3
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.6762
Num weights
210
Bayes avg
5.88645
Average
6.40811
Users rated
1822
Num owned
2456
Wanting
26
Wishing
144
Num comments
748
Fetched at
Sat Apr 25 2026 16:17:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Auction / BiddingHand Management
Categories (2)
EconomicIndustry / Manufacturing
Description (1294 chars)

Description from designer Michael Schacht (swiped from the Terminal City Gamers site, who in turn got it from Erwin Broens): You play chronologically in 5 time periods with specific industries and technologies. It is a bidding game. The new bidding system is: You have an auctioneer. He sells several open cards. He decides the selling order (one by one). The others make clockwise just one bid or no bid. The auctioneer can accept the highest bid, take the money, and sell the next card, or the auctioneer can take the card by himself, but then he is no longer the auctioneer (next clockwise is). If no one bids on something, the auctioneer must take the card (that can be hard because money is really short) - so you have to be careful what you sell. The cards you're bidding on are production places, technologies, resources, and improvements (bonus). After the bidding phase you can build production places and improvements and develop technologies, then you immediately get victory points. For that you need money and resources (mainly from other production places). Problem: If you build late (next period started) you get less or nothing. At the end you get extra points for good improvement combinations and production places that work together. Reimplemented by: Industry

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).