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The Hills Rise Wild!

#799BGG ↗

2000 · 2-4 players · 180min · weight 2.45 · 273 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
799
Name
The Hills Rise Wild!
Year
2000
Rank
10554
Min players
2
Max players
4
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
2.4483
Num weights
29
Bayes avg
5.57961
Average
6.4326
Users rated
273
Num owned
639
Wanting
27
Wishing
84
Num comments
119
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingMeasurement MovementSimulationVariable Player Powers
Categories (5)
AdventureFightingHorrorMiniaturesWargame
Description (815 chars)

[from a session report] The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos. Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to their lair. Of course, to do this, they must do battle with the other families, attempting to slaughter them before they can find the treasured book. Yep ... it's mass carnage. Move, invoke special powers and battle. That's about it. Thankfully, the board is small, so you encounter your opponents by the second turn and from then on, it is a constant series of battles and deaths. That means dice rolling ... LOTS of it. Since each character has a special power, quite a bit of time is spent reading the player charts to discover what each character's powers are and how to use them.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.